future reward
- North America > United States > Massachusetts > Middlesex County > Cambridge (0.04)
- Europe > Germany > North Rhine-Westphalia > Upper Bavaria > Munich (0.04)
- Asia > Middle East > Jordan (0.04)
- (5 more...)
- Education (0.46)
- Leisure & Entertainment > Games (0.30)
- Information Technology > Artificial Intelligence > Machine Learning > Reinforcement Learning (1.00)
- Information Technology > Artificial Intelligence > Machine Learning > Neural Networks > Deep Learning (1.00)
- Information Technology > Artificial Intelligence > Machine Learning > Learning Graphical Models > Undirected Networks > Markov Models (0.34)
R-learninginactor-criticmodeloffersabiologically relevantmechanismforsequentialdecision-making
Afewstudies haveexplored sequential stay-or-leavedecisions in humans, or rodents - the model organism used to access neuronal activity at high resolution. In both cases, decision patterns were collected inforaging tasks-the experimental settings where subjects decide when to leave depleting resources (2).
RUDDER: Return Decomposition for Delayed Rewards
We propose RUDDER, a novel reinforcement learning approach for delayed rewards in finite Markov decision processes (MDPs). In MDPs the Q-values are equal to the expected immediate reward plus the expected future rewards. The latter are related to bias problems in temporal difference (TD) learning and to high variance problems in Monte Carlo (MC) learning. Both problems are even more severe when rewards are delayed. RUDDER aims at making the expected future rewards zero, which simplifies Q-value estimation to computing the mean of the immediate reward. We propose the following two new concepts to push the expected future rewards toward zero.
Persuading Farsighted Receivers in MDPs: the Power of Honesty
Bayesian persuasion studies the problem faced by an informed sender who strategically discloses information to influence the behavior of an uninformed receiver. Recently, a growing attention has been devoted to settings where the sender and the receiver interact sequentially, in which the receiver's decision-making problem is usually modeled as a Markov decision process (MDP). However, the literature focuses on computing optimal information-revelation policies (a.k.a.
- North America > United States > Massachusetts > Middlesex County > Cambridge (0.04)
- Europe > Germany > North Rhine-Westphalia > Upper Bavaria > Munich (0.04)
- Asia > Middle East > Jordan (0.04)
- (5 more...)
- Education (0.46)
- Leisure & Entertainment > Games (0.30)
- Information Technology > Artificial Intelligence > Machine Learning > Reinforcement Learning (1.00)
- Information Technology > Artificial Intelligence > Machine Learning > Neural Networks > Deep Learning (1.00)
- Information Technology > Artificial Intelligence > Machine Learning > Learning Graphical Models > Undirected Networks > Markov Models (0.34)
AdaCred: Adaptive Causal Decision Transformers with Feature Crediting
Kumawat, Hemant, Mukhopadhyay, Saibal
Reinforcement learning (RL) can be formulated as a sequence modeling problem, where models predict future actions based on historical state-action-reward sequences. Current approaches typically require long trajectory sequences to model the environment in offline RL settings. However, these models tend to over-rely on memorizing long-term representations, which impairs their ability to effectively attribute importance to trajectories and learned representations based on task-specific relevance. In this work, we introduce AdaCred, a novel approach that represents trajectories as causal graphs built from short-term action-reward-state sequences. Our model adaptively learns control policy by crediting and pruning low-importance representations, retaining only those most relevant for the downstream task. Our experiments demonstrate that AdaCred-based policies require shorter trajectory sequences and consistently outperform conventional methods in both offline reinforcement learning and imitation learning environments.
Persuading Farsighted Receivers in MDPs: the Power of Honesty
Bayesian persuasion studies the problem faced by an informed sender who strategically discloses information to influence the behavior of an uninformed receiver. Recently, a growing attention has been devoted to settings where the sender and the receiver interact sequentially, in which the receiver's decision-making problem is usually modeled as a Markov decision process (MDP). However, the literature focuses on computing optimal information-revelation policies (a.k.a. This is justified by the fact that, when the receiver is farsighted and thus considers future rewards, finding an optimal Markovian signaling scheme is NP-hard. In this paper, we show that Markovian signaling schemes do not constitute the "right" class of policies.
RUDDER: Return Decomposition for Delayed Rewards
We propose RUDDER, a novel reinforcement learning approach for delayed rewards in finite Markov decision processes (MDPs). In MDPs the Q-values are equal to the expected immediate reward plus the expected future rewards. The latter are related to bias problems in temporal difference (TD) learning and to high variance problems in Monte Carlo (MC) learning. Both problems are even more severe when rewards are delayed. RUDDER aims at making the expected future rewards zero, which simplifies Q-value estimation to computing the mean of the immediate reward.
Explaining an Agent's Future Beliefs through Temporally Decomposing Future Reward Estimators
Towers, Mark, Du, Yali, Freeman, Christopher, Norman, Timothy J.
Future reward estimation is a core component of reinforcement learning agents; i.e., Q-value and state-value functions, predicting an agent's sum of future rewards. Their scalar output, however, obfuscates when or what individual future rewards an agent may expect to receive. We address this by modifying an agent's future reward estimator to predict their next N expected rewards, referred to as Temporal Reward Decomposition (TRD). This unlocks novel explanations of agent behaviour. Through TRD we can: estimate when an agent may expect to receive a reward, the value of the reward and the agent's confidence in receiving it; measure an input feature's temporal importance to the agent's action decisions; and predict the influence of different actions on future rewards. Furthermore, we show that DQN agents trained on Atari environments can be efficiently retrained to incorporate TRD with minimal impact on performance.
- Europe > United Kingdom > England > Hampshire > Southampton (0.04)
- Europe > United Kingdom > England > Greater London > London (0.04)
- Europe > United Kingdom > England > Cambridgeshire > Cambridge (0.04)
Collaborative Reinforcement Learning Based Unmanned Aerial Vehicle (UAV) Trajectory Design for 3D UAV Tracking
Zhu, Yujiao, Chen, Mingzhe, Wang, Sihua, Hu, Ye, Liu, Yuchen, Yin, Changchuan
In this paper, the problem of using one active unmanned aerial vehicle (UAV) and four passive UAVs to localize a 3D target UAV in real time is investigated. In the considered model, each passive UAV receives reflection signals from the target UAV, which are initially transmitted by the active UAV. The received reflection signals allow each passive UAV to estimate the signal transmission distance which will be transmitted to a base station (BS) for the estimation of the position of the target UAV. Due to the movement of the target UAV, each active/passive UAV must optimize its trajectory to continuously localize the target UAV. Meanwhile, since the accuracy of the distance estimation depends on the signal-to-noise ratio of the transmission signals, the active UAV must optimize its transmit power. This problem is formulated as an optimization problem whose goal is to jointly optimize the transmit power of the active UAV and trajectories of both active and passive UAVs so as to maximize the target UAV positioning accuracy. To solve this problem, a Z function decomposition based reinforcement learning (ZD-RL) method is proposed. Compared to value function decomposition based RL (VD-RL), the proposed method can find the probability distribution of the sum of future rewards to accurately estimate the expected value of the sum of future rewards thus finding better transmit power of the active UAV and trajectories for both active and passive UAVs and improving target UAV positioning accuracy. Simulation results show that the proposed ZD-RL method can reduce the positioning errors by up to 39.4% and 64.6%, compared to VD-RL and independent deep RL methods, respectively.
- Information Technology > Robotics & Automation (0.70)
- Aerospace & Defense > Aircraft (0.70)